Designer - Gameplay Programmer
I’m a game developer with a multidisciplinary background bridging Game Programming, Game Design, Narrative Design, and Digital Design.
My journey began at Hyper Island, where I built a strong foundation in digital design and project management. Wanting to bring visual concepts to life through code, I went on to graduate in Game Programming from Futuregames. This combination allows me to tackle game development from multiple angles—whether it's writing compelling narratives, designing intuitive mechanics, or architecting clean, functional code.
Having recently graduated, I’m actively seeking new opportunities within the games industry while independently developing a personal game project in my spare time.