House of How
House of How
Worked on three separate game projects as part of a multidisciplinary team.
Built AI behaviours in C#, focusing on gameplay logic and decision-making.
Developed gameplay systems in Unreal Engine (C++), with focus on the Gameplay Ability System (GAS).
Designed and implemented gameplay abilities, handling both the technical implementation and the gameplay design side.
Spent time on engine-level debugging and problem solving, tracking down and fixing gameplay and system issues.
Implemented and iterated on gameplay items and effects.